Tools

  • Software Used : Autodesk 3ds Max
  • Render Engine : V-ray 5
  • Plugins : Itoo Forest Pack, Quixel Bridge

Notable Techniques

  • Natural forest areas were created using Forest Pack with randomized species and density.
  • Procedural distribution of grass and undergrowth to avoid repetition.
  • Realistic surface damage on asphalt and concrete using crack and edge wear detailing.

Focus Details

This scene explores the intersection of structured and natural environments. Forested areas were generated using Forest Pack, enabling randomized scattering that simulates natural growth. Transition zones between materials were carefully blended, with asphalt and concrete surfaces enhanced through detailed crack maps and edge damage to reflect realistic wear.

Procedural grass and undergrowth helped maintain a natural flow across the terrain, while lighting was calibrated to preserve texture clarity and depth across all surface types.

In Collaboration With