Tools

  • Software Used : Autodesk 3ds Max
  • Render Engine : V-ray 5
  • Plugins : Quixel Bridge

Notable Techniques

  • The red velvet wall was created using a V-Ray Blend Material to achieve layered surface depth with soft, fabric-like reflections.
  • Volumetric light beams were achieved using V-Ray Environment Fog, enhancing the atmospheric mood of the interior.

Focus Details

The scene emphasizes atmospheric storytelling through subtle volumetric fog and soft directional lighting. The red velvet wall was created using a V-Ray Blend Material with low-gloss fabric texture and micro bump, enhancing surface richness without harsh reflections.

Aged brass details, chipped ceramics, and natural wood wear were used to add realism through controlled weathering and imperfections. Displacement mapping was applied on select surfaces to emphasize tactile depth, while glass and crystal shaders were fine-tuned for clean refractions and soft highlights.