
Stone Haven
The structure embraces the slope, creating a sense of belonging within its natural setting—where simplicity, durability, and atmosphere converge.
Natural grass areas created with iToo Forest Pack using randomized clustering and species variation.
Interior depth enhanced with OSL Shader Mtl using parallax textures for realistic 3D visual illusion.
Subtle environmental haze integrated via V-Ray Environment Fog & Adobe Photoshop for atmospheric continuity.
his project emphasizes a tactile and immersive environment by combining physically accurate material behavior with refined lighting. Key surfaces such as stone walls, timber slats, roof tiles, and chimney were sculpted using V-Ray Displacement Mode, providing dimensional depth under soft skylight conditions.
Natural grass and ground coverage were generated using Forest Pack, ensuring organic growth patterns across the terrain. The interior appearance was elevated through OSL Shader Mtl and parallax-mapped textures, simulating architectural depth beyond the glass without heavy geometry.