Tools

  • Software Used : Autodesk 3ds Max, Adobe Photoshop
  • Render Engine : V-ray 7
  • Plugins : Quixel Bridge, Itoo Forest Pack

Notable Techniques

  • V-Ray Displacement Mode used on stone walls, wood panels, chimney, and roof for sculpted surface realism.
  • Natural grass areas created with iToo Forest Pack using randomized clustering and species variation.

  • Interior depth enhanced with OSL Shader Mtl using parallax textures for realistic 3D visual illusion.

  • Subtle environmental haze integrated via V-Ray Environment Fog & Adobe Photoshop for atmospheric continuity.

Focus Details

his project emphasizes a tactile and immersive environment by combining physically accurate material behavior with refined lighting. Key surfaces such as stone walls, timber slats, roof tiles, and chimney were sculpted using V-Ray Displacement Mode, providing dimensional depth under soft skylight conditions.

Natural grass and ground coverage were generated using Forest Pack, ensuring organic growth patterns across the terrain. The interior appearance was elevated through OSL Shader Mtl and parallax-mapped textures, simulating architectural depth beyond the glass without heavy geometry.